Part II : Forcing our babies onto devices knowing Bullies, Predators and Pedos Lurk in the Shadows

Dangers of Roblox and MineCraft

Feb 6, 2026, this young girl took her life. Penelope was reportedly drawn into an online group that encouraged self-harm through interactions connected to Roblox.  The report suggests her parents believe this association with a harmful online community contributed to her mental distress and decision to end her life.  

“Dad claims 16-year-old daughter took her own life after meeting a predator on Roblox, slams game platform beloved by kids” NY POST

In January 2026, 15-year-old Thomas Medlin of St. James, Long Island, went missing after school on January 9. According to reports from his family and law enforcement:

Thomas left Stony Brook School shortly after classes ended and ran to the nearby Long Island Rail Road station. He then traveled by train into New York City, arriving at Grand Central Terminal, where surveillance footage last captured him that afternoon. Family members believe Thomas traveled into Manhattan to meet a person he had been communicating with via the online game Roblox, based on conversations and his behavior before he left. His mother said this was uncharacteristic of him, and she has since joined volunteers in search efforts. The Suffolk County Police Department released images of him and asked the public for assistance. Roblox publicly stated it was “deeply troubled” by the incident and was working with law enforcement, reiterating that the platform has safety systems designed to protect young users. 

At the time of these reports, Thomas had not been located, and authorities were continuing their investigation. 

1. Overall Context: How Common these Games Are

Roblox has over 151 million daily active users worldwide, with a significant proportion under age 13, making child safety a major concern.  We don’t need to be scientists to see children, even our very own, behaved like absolute crackheads when they’re crack, a.k.a. devices and games are taken away. There’s beyond enough scientific data on top of what we see with our own eyes to prove that the devices game is an apps are changing their thought patterns, rewiring their brains, creating an absolute physical and mental addiction based on the rush of endorphins and serotonin.

as parents are number one job is to raise healthy children, and while we do that in every aspect, we are still handing the absolute devil over to our kids and placing it literally in their hands!!!!

Why!!!

🚨 2. Primary Safety Risks on Roblox

❗ Child Grooming & Predator Contact

Governments have demanded urgent meetings with Roblox over reports that children are being approached by predators or shown graphic content.  In the U.S., police have arrested adults alleged to have used Roblox to sexually exploit minors, including coercion into pornography.  A nonprofit study found that one in three boys (ages 9–12) experienced some form of online sexual interaction, and gaming platforms like Roblox/Minecraft are part of those environments where this happens. 

🧑‍💻 User-Generated Content & Moderation Gaps

Roblox’s vast user-generated game library and chat features make it challenging to screen 100% of content effectively.  Some researchers have documented that predators and harmful content can still slip through—even with filters and age gates in place. 

🚫 Regulatory & Legal Actions

Multiple countries banned or blocked Roblox due to safety concerns, including Egypt, Qatar, Algeria, Russia, and others.  Australia is reviewing its rating and oversight of the platform, potentially imposing fines if child safety standards aren’t met. 

📉 Time and Well-being Risks

Excessive gaming has been linked to behavioral issues, sleep loss, school refusal, and possible signs of gaming disorder in a minority of kids. One Australian report noted 2–5% meeting clinical criteria for problematic online gaming and up to 10% showing subclinical signs. 

🧱 3. Safety Landscape for Minecraft

🧑‍🤝‍🧑 Online Interaction Risks

Minecraft’s multiplayer chat and servers can expose children to inappropriate language, bullying, and potential contact with strangers/predators, though the platform itself is not usually built around social messaging the way Roblox is.  Private or unofficial servers can be particularly risky, where adults or older teens can moderate content themselves or introduce inappropriate material. 

⚠️ In-Game Behavior Concerns

Like most online games, there are reports of bullying, harassment, and exclusion that can occur in Minecraft communities.  Some extremist groups and curated content have exploited open creative games (including Minecraft) to embed hateful or radical messaging, though these are exceptions rather than mainstream experiences. 

🧠 Game Addiction & Time Use

Although ESRB rates Minecraft E10+ with parental controls available, experts still report the potential for problematic gaming patterns if screen time goes unchecked. 

🧠 4. Broader Online Gaming Risks That Apply to Both

These aren’t exclusive to Roblox or Minecraft, but relevant:

📉 Cyberbullying & Harassment

Online games are a frequent venue for harassment and bullying among youth, which can impact mental health. 

🎣 Predator Grooming Often Moves Off-Platform

Predators may use in-game communication to initiate contact, but often move to less regulated platforms, such as messaging apps. 

🧠 Gaming Disorder & Behavioral Effects

Gaming addiction (sometimes called gaming disorder) affects an estimated 1–3% of players generally and can overlap with age groups that engage in Roblox and Minecraft. There is NO WAY this number isn’t grossly off. We can see our kids instant addictions and changes in behaviors. And if you can’t see it, or don’t want to deal with it, you are a shitty, lazy, complacent parent not doing your basic job. Sorry. Grow a set and protect your kids.

🧡 5. What Experts Emphasize

While these games have real draw and developmental benefits — creativity, problem solving, socializing — experts and safety organizations underscore that supervision, parental controls, and guided conversations are essential for minimizing risk and helping children navigate online spaces safely. 

Sources & Reference Outlets

Reuters – International news reporting on government investigations and platform safety concerns involving online gaming platforms. The Guardian – Coverage of technology, youth culture, and reported misuse of gaming platforms. Parents.com – Research summaries and expert commentary on children’s online safety and digital behavior trends. Internet Matters – UK-based nonprofit providing parental guidance and safety recommendations for digital platforms and games. Norton Online Safety Blog – Cybersecurity company resources on gaming safety, privacy, and parental controls. Seattle Children’s Hospital (Digital Safety Resources) – Articles and medical guidance on cyberbullying, screen time, and mental health impacts of online gaming. ESRB (Entertainment Software Rating Board) – Official game ratings, content descriptors, and parental control guidance. Qustodio Annual Digital Usage Reports – Parental control software company publishing yearly statistics on children’s screen time and app usage trends.